Class NoOpVectorLayer
- All Implemented Interfaces:
BaseVectorLayer.HasBackground,BaseVectorLayer.HasBaseVectorLayerOptions,BaseVectorLayer.HasDeclutter,BaseVectorLayer.HasRenderBuffer,BaseVectorLayer.HasUpdateWhileAnimating,BaseVectorLayer.HasUpdateWhileInteracting,HasBaseLayerOptions,Serializable
Stub implementation, do not use in application. Used by Jmix Studio for showing preview.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class io.jmix.mapsflowui.kit.component.model.layer.BaseVectorLayer
BaseVectorLayer.HasBackground, BaseVectorLayer.HasBaseVectorLayerOptions, BaseVectorLayer.HasDeclutter, BaseVectorLayer.HasRenderBuffer, BaseVectorLayer.HasUpdateWhileAnimating, BaseVectorLayer.HasUpdateWhileInteractingNested classes/interfaces inherited from class io.jmix.mapsflowui.kit.component.model.MapObservableObject
MapObservableObject.ObjectChangeEvent -
Field Summary
Fields inherited from class io.jmix.mapsflowui.kit.component.model.layer.BaseVectorLayer
stylesFields inherited from class io.jmix.mapsflowui.kit.component.model.MapObservableObject
children, dirty, eventBus, listener, metaProperties, parent, removedChildren, syncId -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected VectorLayerOptions<S extends NoOpVectorSource>
Sprotected StringgetType()voidsetBackground(String color) Sets the background color for the layer.voidsetDeclutter(Boolean declutter) Sets whether declutter images and texts.voidsetRenderBuffer(Double renderBuffer) Sets the buffer in pixels around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection.voidsetUpdateWhileAnimating(Boolean updateWhileAnimating) Sets whether feature batches will be recreated during animations.voidsetUpdateWhileInteracting(Boolean updateWhileInteracting) Sets whether feature batches will be recreated during interactions.Methods inherited from class io.jmix.mapsflowui.kit.component.model.layer.BaseVectorLayer
addStyles, getOptions, getStyles, removeAllStyles, removeStylesMethods inherited from class io.jmix.mapsflowui.kit.component.model.layer.Layer
getClassName, getExtent, getId, getMaxZoom, getMinZoom, getOpacity, getVisible, getZIndex, setClassName, setExtent, setId, setMaxZoom, setMinZoom, setOpacity, setSource, setVisible, setZIndex, withClassName, withExtent, withId, withMaxZoom, withMinZoom, withOpacity, withSource, withVisible, withZIndexMethods inherited from class io.jmix.mapsflowui.kit.component.model.MapObservableObject
addChild, addListener, clearRemovedChildren, clearRemovedChildrenInDepth, equals, fireChangeEvent, getChildren, getEventBus, getMetaProperties, getRemovedChildren, getSyncId, hashCode, isDirty, isDirtyInDepth, markAsDirty, markAsDirtyInDepth, removeChild, setMapObjectChangeListener, setMetaProperty, setParent, unmarkDirtyInDepth
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Constructor Details
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NoOpVectorLayer
public NoOpVectorLayer()
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Method Details
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createOptions
- Specified by:
createOptionsin classLayer<NoOpVectorSource>
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getType
- Specified by:
getTypein classMapObservableObject
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getSource
- Specified by:
getSourcein classLayer<NoOpVectorSource>- Type Parameters:
S- the source type- Returns:
- the layer source or
nullif not set
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getRenderBuffer
- Specified by:
getRenderBufferin interfaceBaseVectorLayer.HasRenderBuffer- Overrides:
getRenderBufferin classBaseVectorLayer<NoOpVectorSource>- Returns:
- the render buffer in pixels,
nullvalue means that default value is used:100
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setRenderBuffer
Description copied from interface:BaseVectorLayer.HasRenderBufferSets the buffer in pixels around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. The hit detection only checks features that are within a certain distance of the given position. For large icons, the actual geometry of a feature might be too far away and is not considered. Recommended value: the size of the largest symbol, line width or label.Note, render buffer is set only at creation time and cannot be changed at runtime.
For more details see: BaseVectorLayer docs
- Specified by:
setRenderBufferin interfaceBaseVectorLayer.HasRenderBuffer- Overrides:
setRenderBufferin classBaseVectorLayer<NoOpVectorSource>- Parameters:
renderBuffer- the buffer in pixels
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getDeclutter
- Specified by:
getDeclutterin interfaceBaseVectorLayer.HasDeclutter- Overrides:
getDeclutterin classBaseVectorLayer<NoOpVectorSource>- Returns:
- whether declutter images and texts,
nullvalue means that default value is used:false
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setDeclutter
Description copied from interface:BaseVectorLayer.HasDeclutterSets whether declutter images and texts. Decluttering is applied to all image and text styles of all vector layers that have set this totrue. The priority is defined by the z-index of the layer, theStyle.withZIndex(Integer)of the style and the render order of features. Higher z-index means higher priority. Within the same z-index, a feature rendered before another has higher priority.As an optimization decluttered features from layers with the same
Layer.setClassName(String)are rendered above theFillandStrokestyles of all of those layers regardless of z-index. To opt out of this behavior and place declutterd features with their own layer configure the layer with a className other than 'ol-layer'.The default value is
false.Note, declutter is set only at creation time and cannot be changed at runtime.
For more details see: BaseVectorLayer docs
- Specified by:
setDeclutterin interfaceBaseVectorLayer.HasDeclutter- Overrides:
setDeclutterin classBaseVectorLayer<NoOpVectorSource>- Parameters:
declutter- whether declutter images and texts
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getBackground
- Specified by:
getBackgroundin interfaceBaseVectorLayer.HasBackground- Overrides:
getBackgroundin classBaseVectorLayer<NoOpVectorSource>- Returns:
- background color for the layer or
nullif not set
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setBackground
Description copied from interface:BaseVectorLayer.HasBackgroundSets the background color for the layer. If not specified, no background will be rendered.Note, background color is set only at creation time and cannot be changed at runtime.
For more details see: BaseVectorLayer docs
- Specified by:
setBackgroundin interfaceBaseVectorLayer.HasBackground- Overrides:
setBackgroundin classBaseVectorLayer<NoOpVectorSource>- Parameters:
color- color to set
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getUpdateWhileAnimating
- Specified by:
getUpdateWhileAnimatingin interfaceBaseVectorLayer.HasUpdateWhileAnimating- Overrides:
getUpdateWhileAnimatingin classBaseVectorLayer<NoOpVectorSource>- Returns:
- whether feature batches will be recreated during animations,
nullvalue means that default value is used:false
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setUpdateWhileAnimating
Description copied from interface:BaseVectorLayer.HasUpdateWhileAnimatingSets whether feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set tofalse, batches will be recreated when no animation is active.The default value is
false.Note, "updateWhileAnimating" is set only at creation time and cannot be changed at runtime. For more details see: BaseVectorLayer docs
- Specified by:
setUpdateWhileAnimatingin interfaceBaseVectorLayer.HasUpdateWhileAnimating- Overrides:
setUpdateWhileAnimatingin classBaseVectorLayer<NoOpVectorSource>- Parameters:
updateWhileAnimating- whether feature batches will be recreated during animations
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getUpdateWhileInteracting
- Specified by:
getUpdateWhileInteractingin interfaceBaseVectorLayer.HasUpdateWhileInteracting- Overrides:
getUpdateWhileInteractingin classBaseVectorLayer<NoOpVectorSource>- Returns:
- whether feature batches will be recreated during interactions,
nullvalue means that default value is used:false
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setUpdateWhileInteracting
Description copied from interface:BaseVectorLayer.HasUpdateWhileInteractingSets whether feature batches will be recreated during interactions. The default value isfalse.For instance, if the user moves map by mouse, the features that were not visible will be drawn after the user releases the pressed mouse. To enable always drawing features, set property to
true.Note, "updateWhileInteracting" is set only at creation time and cannot be changed at runtime.
For more details see: BaseVectorLayer docs
- Specified by:
setUpdateWhileInteractingin interfaceBaseVectorLayer.HasUpdateWhileInteracting- Overrides:
setUpdateWhileInteractingin classBaseVectorLayer<NoOpVectorSource>- Parameters:
updateWhileInteracting- whether feature batches will be recreated during interactions
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